Today I started my life drawing exercises, I have a pose book I bought in Japan, and I will be working with that for most of these sessions. When I start, I draw quick sketches of the structure and proportion of the model (stickman). For the next drawings I do structure, then some definition, shape and more proportion. Finally for the last drawings I do all of the above, and more depth and muscle structure.
Today I'm starting my speed modeling exercises. They are useful to speed up your skills in modeling to improve on overall speed in a production environment. I got an image of a plane and built the core piece of the plane using an orthographic approach since the measurements on the reference image was non existent.
I also worked in perspective mode so that the real nature of the object would not be lost in orthographic. I UVed it as well.
Since my school ended, I now have some time to revisit some of the objects that I created at school. Today I took another shot at remaking the back of my chair. I created the new backrest with the CV curve tool in Maya. I wanted to get the unique curvature of the chair to resemble more like the reference. Also I took another approach to modeling the backrest weaved piece into a more manageable shape. I don't remember quite what I did in school, but for some reason it turned out with a weird shape in the middle. With the new shape, it looks seamless.
This is where I will be posting my modeling and texturing exercises, as well as any general CG related things I do.