I made a metal texture today. I followed an online tutorial, but created my own design, I am pretty happy with the results. Everything is hand painted in Photoshop, I used layer masks, layer styles, filters, and custom brushes. I made it as a 512 texture, to conform to the needs of the game industry to save memory. Constructive critique is always welcome! Please don't use without permission.
Final Render in Maya with Mental Ray
FInal Diffuse, Specular and Normal
This is where I will be posting my modeling and texturing exercises, as well as any general CG related things I do.