I photoshopped an image today of a meal I made. you can see the original, and the modified version. I used levels, color balance, hue and saturation, and a layer on top with low opacity and a blur applied.
Today I decided to try something more challenging, I got this picture of a steampunk gun, and decided to try to model it in maya. It is harder when you dont have a top, front and side views of the object you are building. But in a production environment the concept artist will not always hand you all this information. So there has to be a bit of guess work instead. I assumed that the barrel lenght was 10cm, and from there I got the other measurements of the guns pieces.
I built this in about an hour and a half. Using curves, and perspective modeling style. I had a bit of trouble getting the barrel en caps to shape the way I wanted, but I pulled it off and now know a better way to do it.
This is only the "basic proportions", and not the final shape.
To see a bigger size of the image just click on it.
Today in my speed modeling I got a picture of an old vacuum cleaner. I used the CV Curve tool for most of the shapes. It is a very simple shape and design, but good to practice speed efficiency and Shortcuts. I did it in a couple of minutes. I give myself a strict time limit, so I didn't get to the handle.
This is where I will be posting my modeling and texturing exercises, as well as any general CG related things I do.